On A Rail

 

 

On a rail is a level from Half-Life that has received mixed reviews over the years but is most generally less liked for a number of reasons that I’ll broach on later. I say broach, because today’s article is less about the actual level, or overall game itself and is probably only tenuously linked to video games, I promise you it’s a link nonetheless though!

For what I intend to do is to reiterate to you, the musings I’ve been having, on a life lesson I feel I learnt partially from gaming. A statement on life which I wish to proclaim to you, using this particular level as some kinda segueing analogy.

So now that’s out of the way I shall digress.

 

Why On a Rail?

The title is a play on words regarding the ‘rail’ aspect of video games in general and the starkly obvious fact that you are on a literal railway line, do you geddit?

If you think about it, for the most part, what are games but predetermined tracks for you to traverse and triumph over? Even beyond the most obvious and extreme examples of these, such as rail shooters and platformers you cannot escape this element anywhere. In games with the highest level of autonomy afforded to the player, to actually play the game, you’re still confined to the encoded conditions of the rail that’s set before you.

I’ve learnt many a thing from the time I’ve poured into gaming, from history and politics to the more niche facts of life like, Tails of sidekick fames real name is actually Miles  or violence is actually okay and I should shoot up schools (kidding it’s just what yank politicians and the media would have you think.) There are a myriad of lessons about the real world we can find through gaming, alone or with others.

I’ll give an example of one I learnt with others;

My Dad got to the last level of Sonic Spinball and paused it whilst he went to work. I came home from school and excitedly ran over to our Megadrive when I saw it was on, firing up the screen to see what was on it, instinctively and stupidly I unpaused, in awe of a new part of the game I hadn’t seen yet – immediately dying and getting a game over.  I was frightened he would be mad at me, as I would be if someone screwed up my attempt to finish the game.

However, when he got home and I confessed it to him, he merely smiled and told me – ‘I only paused it so you could see the last level.’ If that don’t teach you something then I don’t know what does! I’ll let you come to the conclusion on what it taught me. To put it simply, gaming is a mirror from which we can learn about the real world, life, ourselves and others.

Whilst I could spend hours talking about the teachings to be had in the satire and political commentary aspect of games, my introduction to the Cold War virtually being through Red Alert 2, what I’m going to focus on is a little more abstract and quite personal.

 

 

Off-Track and Turning-Tables

Over the last year or so of my life I’ve had a lot of deep dark troughs and some lofty peaks, as you do. With my mental health suffering I had stopped writing and allowed not just my blog, but my life to stagnate.

It felt to me like I was on a rail of someone else’s design, trapped in a level I couldn’t beat. When I analysed the game of life like that, I realised I was ignoring one vital element and lesson gaming had taught me; every level is beatable if you persevere.

You may not be on a track of your making on a path of your choosing, in a world that’s hostile. You may be on a rail ride you didn’t plan for you, but in life, as in games, you have the agency to make all the difference that you can in the parameters you’re dealing with. You can progress to the next level, get past the bit you’re stuck on, with determination you can learn how to beat it.

So I’ve decided to pick back up the controller so to speak, I had given up but I’m back in the game and I’ll always come back to it. Even if I need to hit pause for a bit, I’ll be back, because I know I’ve got some dope cut-scenes ahead, or at least some disappointing credits that I can bitch about.

Doing a spot of research before I began writing, I came across a Steam forums thread that furthered my resolve to write this piece. Let’s look at some of the criticisms of ‘On a Rail’ I found there and see just how applicable they are when applied to life;

 

On a rail crit

 

Life is confusing, sometimes it’s unclear what you’re supposed to do, it can be daunting. In this event, you just have to move about a bit and explore to figure it out. On a Rail, like life makes you face things head on but as in the level, sometimes you can stop the train and prepare yourself by dealing with the area you’re in. And then lastly, sometimes you have some great nights where you set off fireworks… SEE WHAT I MEAN! These criticisms of it spoke to me as both valid points regarding this level and life.

 

On a rail crit 2

 

This sentient journey you’re on is always gonna be a mixed bag and it’s definitely tedious at times and fraught with risks. Sure perhaps you’d enjoy it a lot more if you could predetermine what’s around every corner and counter it. But that’s not life, it’s a beautiful difficult journey where you can grow and learn how to be more effective. It’s unfair at times but you can find ways to level the playing field.

And that’s what I am going to do, because as I love games, so do I love life even if it’s always on expert mode.

So, I am going to be better at it.

EA Are Wide Of The Goalposts With This Gaffe

 

 

 

 

I know, I know, this is the second article in a row bashing Electronic Arts, my apologies. But how could I not stick the boot in when they make it so easy? And let’s face it, it’s not like it isn’t deserved!

So, not being content with the recent hatred garnered from their endeavours to cash in on the corpse of the legacy of one of the finest RTS games. EA true to form and right on track have decided they needed some more negative press.

 

 

Having recently lowered the bar for how much you can physically detest them, free-falling beyond the depths of the abyss in which it previously resided. It seems the cretinous company has sought to create their very own EAbyss if you will. And oh my how they’ve succeeded. Having pushed effortlessly past the 3rd and 4th circles of hell completely skipping the 5th and landing just smack dab in the centre of the 6th. They have achieved pure heresy since their evil machinations regarding the sullying of Command & Conquers great legacy.

So what have they bloody well gone and done this time eh?

Not satiated by their never ending ethos of lust, greed and gluttony they’ve seemingly gone and licked the shitty boots of the American establishment from heel to toe, in a move that can only be described as pathetically petty, if deliberate. Regardless of whether intended or not, this potential foul up has given ammunition to those who hold them in disdain. For EA have only gone and censored Colin Kaepernick’s name from a song used in the soundtrack of their latest Madden title.

The verse from which his name was censored in YG’s song ‘Big Bank’ (quite a tune as it goes) is as follows;

 “Feed me to the wolves, now I lead the pack and shit. You boys all cap, I’m more Colin Kaepernick.”

Have a listen to the scrubbed name version here;

 

 

For those who are a little lost by all this, let me do some quick explaining.

 

Who Is Kaepernick & Why Is This Significant? 

Over the last two years protests during the singing of America’s national anthem have taken centre field in the world of American Football’s NFL, but why?

Since 2016 some players (in some cases entire teams) have been protesting racial inequality and police brutality in the USA in a way that has shocked reactionaries in the land of the free. For these players have dared defy angry right wingers, the political establishment and NFL officials by kneeling silently during the national anthem.

Elements of the harbinger of democracy have massively overreacted to this valid and necessary form of protest by banning players and threatening other such sanctions against them. Kaepernick, having lead the charge as the first to sit then kneel during the anthem whilst playing for the San Francisco 49ers is the man who has borne the brunt of this backlash. Having effectively become persona non grata in the sporting world. Instead opting to become persona grata in the hearts of socially conscious people everywhere.

Here he is speaking on the importance of the protest and his reasons behind it, at a speech he made after accepting Amnesty International’s ambassador of conscience award;

 

 

Could this be EA’s own politics at play? Capitulation to pressure from the NFL, an organisation they must work closely with in the creation and development of the series which makes mega bucks? Or is it as their statement responding to this incident claims – simply the fuck up of a simple minded group of employees?

Let’s take a closer look at that statement.

 

 

EA’s Explanation, Credible Or Nah?

I’ll post the statement below so I’m citing my sources and all that, but EA say it was nought but a simple dropping of the ball in interpreting the law regarding rights. See, EA do not have the rights for Kaepernick to be in the game as a playable character and apparently members of the team took this to mean he couldn’t even feature as a lyric in a song….

 

 

EA’s Statement;

“Members of our team misunderstood the fact that while we don’t have rights to include Colin Kaepernick in the game, this doesn’t affect soundtracks. We messed up, and the edit should never have happened. We will make it right, with an update to Madden NFL 19 on August 6 that will include the reference again. We meant no disrespect, and we apologize to Colin, to YG and Big Sean, to the NFL, to all of their fans and our players for this mistake.”

I can’t be the only one to think this but … really now, seriously? I know that of course not every employee outside of the legal department is going to be well versed with the laws and ins and outs of them. However thinking his name couldn’t even be mentioned in a song he knows his name is in and which he doesn’t own the rights to, seems a tad overzealous for those who would be responsible for the soundtrack right?

So what do you think? Is this just a fumble or a political statement? Either way EA could do without the negative press, not that it’s going to stop them making oodles of money or carrying on their less than ethical business practices anytime soon. Sigh.

At worst this was deliberate but in my eyes, at best this was born out of the climate in which Kaepernicks name is mud to officials in the NFL and beyond. With that being so, those in charge of the soundtrack thought best to remove him all together. Let me know what you think or if you agree!

 

 

 

Fear And Loathing Of Fallout 76

 

 

 

The world of Fallout has rightly earned itself a place in gaming popular culture and in the hearts of a passionate following of fanatics. A category I feel I fall into personally, as I love to explore all things Dystopian and post-apocalyptic, so to me discovering Fallout was a godsend. This aspect is something the series has delved into in a way that is exquisitely spot on, time and time again. Crafting wonderful single player RPG worlds out of the nuclear wastes of the USA, along with well written stories to match. It’s truly a gripping game you can happily lose yourself in, even with all the misery.

 

Naturally, there is much debate amongst fans over which of its games are better and which makes the franchises bottom fall out, you know, the usual my favourite is better than your favourite type stuff. Now to me, up until the most recent release in the series developed by Bethesda, the games studio has hardly put a foot wrong (sorry New Vegas diehards.) To others I’m a heretic and a fool, it’s a really rather hotly debated topic. To be expected, as anything gains passionate fans so too does it gain their impassioned opinions which are often voiced vehemently. Something which Bethesda’s most recent announcement has caused no end of, falling foul of angry and hesitant  fans at the first hurdle. As well as the customary surrounding hype, the heralding of this game has caused a lot of fear and loathing across the internet, when very little has actually been concretely revealed despite unverified leaks.

 

So let’s take a look at what has been announced before we move on to dealing with what us fans are causing a ruckus about whether positive or negative. After a 24 hour stream  which was watched by 2 million and displayed nothing much beyond their customary ‘standby’ screen this announcement trailer dropped;

 

 

Oh god it says so little but makes me feel so much and personally I don’t care what it is, just give me it already it’s a bloody Fallout game (as long as it’s not a mobile app game!) Well, to wait for more concrete facts on what the game actually is planned to be we will have to wait for Bethesda’s announcement at the upcoming E3 event. However there is much speculation and rumour as well as apparent insider anonymous tips basically confirming what it is. But before I get on to discussing that let’s take a wee look at what this teaser trailer reveals to us.

 

First thing you notice is the music, a cover of  John Denver’s ‘Take Me Home, Country Roads’ and so immediately it’s pretty obvious where this ones gonna be set. West Virginia I suppose, if the lyrics are anything to go by, but perhaps Virginia reunified after the bombs dropped? We will have to wait and see. Which brings us to the next significant point in the video of Vault 76, the poster stating 1776-2076 marking the USA’s tercentennial year. 300 years from the date it didn’t want to pay the taxes it owed to the British government for protecting them from their new neighbours they managed to piss off rather quickly. Ungrateful I know.

 

Next comes a TV clip which states ‘When the fighting is stopped and the fallout is settled, you must rebuild.’ This makes sense as in the lore of Vault 76 it was to be one of 17 control vaults of 500 residents compared to the other experimental ones and was programmed to be opened 20 years after the bombs of nuclear war dropped. Setting this particular Fallout game way earlier than any we’ve yet seen, which is one of the worries I’ve seen voiced online. What will be in the wasteland besides waste if it’s so early after the bombs dropped? To me I don’t feel like this will be an issue as there will still be plenty of options to fill the wasteland with points of interest, story and dangers even if civilisation hasn’t started rebuilding as fully as it has in previous games. Perhaps as suggested by the fella on TV, that will be your job anyway….

 

 

The next point of focus in the trailer doubles down and emphasises on this, a shot that pans out across the atrium showing the remnants of a celebration that has been held for what has been billed as ‘reclamation day.’ The day the vault dwellers head out to recolonise their now irradiated country – however those with a keen eye will see that the date on the pip boy featured in the trailer, states 27 OCT 2102, a whole 5 years out from the 20 year programmed reopening date of 2097. Did someone oversleep? Did something go wrong? Is this just a lore error on the part of Bethesda (wouldn’t be the first time,) again we will just have to wait to find out why.

 

pip boy

 

Now for the real atom bomb that’s got a large portion of the community up in arms (honestly looking at comments on social media and YouTube it seems it’s 50/50 at this point.) The reason why? Anonymous insider tips has it that this game will be the franchises first furore into online multiplayer and not only that, but it may be an MMORPG or shock horror even a stinky awful survival game, which now has people referring to 76 as a Rust clone, which I think is cute. As if every survival game is just Rust over and over again, spoiler alert, they’re not. Here’s just some examples of the hate and hype it’s getting –

 

Fallout mixed reviews

Featured fallout 2

Fallout mixed reviews 3

 

To many Fallout fans it seems that it’s not only war that never changes, to them their beloved game doesn’t or shouldn’t really much either and change is something that they feel should be avoided. I can understand that people may not want a multiplayer Fallout game with potential survival game and MMORPG elements however there is probably just as many that do and haven’t yet ever received one. So basically they’re being pretty selfish and I’d suggest they learn to share or something I guess or that not every game is going to be tailored to their exact wants and needs. To me, as I often say, variety is the spice of life and I welcome taking the Fallout world in other directions, I just hope there is a single player option for those who do not wish to play online, that it does the namesake justice and that more classic Fallout games will be made in the future to satisfy those poo-pooing this one already.

 

Change, change always changes (or happens rather) but in all seriousness, it’s the one constant in life and though we may cling to the nostalgia of what we feel a game was, is or should be, we must remember that diversity can add freshness alongside the classics if done right. I have wanted a Fallout game to be multiplayer and co-operative for so long now and I am really excited for more concrete evidence on what exactly it is, stay tuned for more on this as it comes in, I’ll be sure to write about it. In conclusion Fallout 76 should not be feared and loathed, even if it’s not exactly what you hoped for. It should be judged on its own merits, so let’s wait and see if it rises like a mushroom cloud or nuclear bombs. Topical jokes haha.

 

What are your opinions on the announcement of this new game? I’d be interested to hear.

 

A RuneScape Riot; One Spicy Meatball

(Time of writing – 16th of May)
A source on the ground in RuneScape’s capital city of Falador in the World 2 server, whom wishes to remain anonymous (being in their mid-twenties and understandably not wishing to be associated with online browser based MMO games) has reported mass protests and civil unrest on the streets. This news comes after an unpopular decision taken by the games developer Jagex was announced and players are clearly and visibly not happy with it.
DOWN.gif

 

Yet another riot in a long lineage of this gaming communities’ digital civil unrest, in favour of the little people and if you ask me, personally, one of RuneScape’s only redeeming factors that I can find. Beyond providing work for ‘farmers’ in less economically developed nations or allowing those who play a monetary means to justify the many months lost to this game over the course of their life. Jagex will find out once more that when provoked those little people can become one giant and infuriated people when they stand together. I kid.

Reportedly there are some ‘absolute scenes going down.’ As can be corroborated by our anonymous tipper who has been amongst those protesting, first as an observer then as a participant. They sent in some fresh from the front-line footage which you can view below to give you a better idea of the sheer scope of the matter. The video was captured earlier this afternoon and e-mailed over to us using the pseudonym, buying-gf-for-100-gold-but-not-renewing-my-subs@[Redacted].com, and it clearly shows that the tension is so thick it could be cut with even a bronze dagger. Players can be seen shouting slogans such as ‘We pay we play, save RuneLite, Jagex don’t let us down’ and ‘RuneLite or nothing.’

 

 

So what exactly is the decision making gaffe behind the grumbling gamers at Jagex’s gates this time? If you’re not in the know and haven’t guessed what the issue is already, let me be the first to sadly inform you that a well-liked client named RuneLite has been banned by the developers.

 

A Brief History

So how did we get to this moment?

OSRS (Old-School RuneScape) is the original 2007 version of the game that was re-released in 2013 by Jagex owing to popular demand. After, in the words of the game’s fans – they ‘fucked their game up.’ It was reportedly ruined over a number of years by worse decision after bad decision, such as an imposition of a trade limit as well as removing the wilderness where players could go to engage in PvP combat. These two reasons alone were huge controversies and the cause of past riots in and of themselves.

Fast forward to the current day, there are a number of different third-party clients that people use to play the OSRS version of the game, OSBuddy being the most popular. It has a few plug-ins which make the game easier and more user-friendly, for example, XP trackers as well as mini-games to add to the fun. The PRO version (paid for by subscription) has a few more of those plug-ins such as NPC markers and a health regeneration overlay.

A group of people from the community came together and decided to create an open-source client which included all of the paid features of the aforementioned OSBuddy and more … on top of all this it was completely and most importantly free, the absolute madfolks! Causing OSBuddy to lose popularity/patrons and therefore profits (RuneLite you MONSTERS.)

 

 

The Spice Coating This Meatball

Jagex have just this very day decided that by being open-source, RuneLite are infringing on their intellectual property. As the open-source nature of the client allows people who code bots free access to their code. Here’s where the spicy shady things start to come into frame.

When approached by Jagex with the request to remove their client, the owner of RuneLite said they would make the client code closed-source to abate the cited worries. This was not enough and Jagex said ‘No’ and has even reportedly threatened legal action if the project is not entirely shut down. It has always been speculated amongst the community that there has been dodgy dealings between Jagex and OSBuddy and here we are, faced with what seems to be pretty blatant concrete evidence if you do even just a little digging into the current matter.

Check out this statement from Adam, the owner of RuneLite;

 

adams statement.jpg

 

A statement which clearly shows intentions to meet the worries of Jagex and work with them. Jagex are yet to respond to it directly and have specifically stated they’re not interested in airing their dirty laundry of deeds and grievances in the angry eye of the public sphere. Couldn’t imagine why, could you?
The Sauce Of The Heat

Check out the developers of OSRS at Jagex try to brush it off and dance around the resentment and anger in the chat bar in their scheduled monthly Twitch streamed Q&A. A chat bar that is absolutely off the hook with unbridled rage of a fan-base scorned, a fan-base who they are currently blatantly condescending to. Those present immediately call it for what it is, bullshit, considering the offers from Adam at RuneLite to make it closed-source being met with legal threats.

Say what you like about RuneScape fans but they call it like they sees it.  Something fishy smelling is afoot and I’m only LVL 1 fishing so it sure as heck ain’t me! Especially considering OSBuddy made a few of their pro plugins free shortly after this whole debacle was set in motion;
OS BUDDY MAKES THINGS FREE

 

After the statement made by Adam surfaced about going partially closed-source and using RuneLites own API OSBuddy go right ahead with announcing this;

 

JAMES

 

Looks like they could do with a lesson in timing or at the very least better PR people. It seems, to this unbiased and critically thinking eye that mayhaps a certain 3rd party and a certain Jagex are in cahoots. You rub my back with money I rub your back with wiping out the competition kinda deal? A corrupt conspiracy with money at the centre? Surely not? (haha)

Well here’s something to add a little more fuel onto the raging dumpster fire that is Jagex and OSBuddy’s handling of the situation, a representative of OSBuddy admitting they have a non-disclosure agreement in place and that their client is safe as houses for one reason or another – undisclosed of course;

 

OSBUDDY IS GONNA BE FINE NDA

 

This is a developing story but from what has transpired I feel pretty comfortable in pointing my cursor at this conclusion following some cursory research. What do you think, spicy or nah?

 

For what it is worth, I would just like to personally congratulate everyone in the RuneScape community as well as the wider world of video games who have been involved in ‘riots’ for just causes. Not only for standing up for themselves but their peers and other consumers too. After all, games and gaming should be for the enjoyment of those who play them, not solely the company’s profit. Or at the very most, exist for each other in an entirely symbiotic nature. I hope Jagex listens to the people who make them successful and that their humble and just demands are met. Developers would do well to listen more to their respective gaming communities that pay for the profits they take home. As some have learnt the hard way, that is, if they ever learn at all.

[UPDATE: Since time of writing there has been a full u-turn by Jagex and now RuneLite lives on!  As can be confirmed by the screenshot below from a discord post by its owner in which he refers to Mod Mat K, who instigated the conversation regarding the shutdown. Thanks to the efforts of all those involved in the community riot, in the game and on the web they had no choice but to listen.]

 

ADAM 2

Special thanks goes out to; Thomas Calvert of Essex age 23 and a ½.

 

Spyro; Reignited But Not Rebooted

 

 

 

Jurassic Park and Star Wars reboots? A Crash Bandicoot remaster?  It seems the latter half of the second decade of this millennium has been a very lucrative time for cashing in on childhood nostalgia. Especially considering fans of the originals which are getting said treatment have in many cases spawned the next generation of consumers.  This trend has only snowballed and is set to continue, so it seems.

As well as bringing new generations to the movie and games franchises that have been relaunched or touched up for a new age this usually makes a large sector of older fans very happy. I’m going to look at and voice my opinion on why it possibly shouldn’t.

The latest announced game to get a makeover in the video game world came with the remastering of the old Spyro The Dragon trilogy aptly named Spyro Reignited. Making large swathes of childhood fans giddy with glee at the prospects of recapturing those happy memories of our younger years with a cosmetically new recycled adventure. To be released exclusively on PlayStation (of course) on the 21st of September published by Activision.  Here’s hoping it too follows the trend of Crash Bandicoot and ends up available on other platforms as my now Xbox owning childhood nostalgia senses are tingling and I’ve already got my wallet open in anticipation. Though, empty as it is I don’t know what good that’ll do anyone.

 

 

What can we expect from this upcoming remastering of the trilogy and what do I think of this announcement. Let’s take a look at both to find out.

Old Flames Rekindled And Remastered

I was slightly disappointed when I realised this wasn’t going to be a new game. But that soon subsided and turned into excitement when I remembered that I can only hazily recall the stories and would love to relive them as I fully know that they were great. Then after riding that wave of excitement, I was straight back to disappointment when I clocked that it was a PS exclusive.

So what can we expect to glide onto our PS consoles from this old classic?

 

  • Memorable characters and good story driven gameplay – From your companion Sparx the Dragonfly who offers you protection, whether he’s simply buzzing or talking (as in Spyro: A Hero’s Tail) he had bags of attitude and was mischievously endearing. Speaking of bags of stuff, that reminds me, Moneybags, one of my first lessons in why the filthy rich kinda suck. He exploits you for your hard earned gems instead of aiding you out of the kindness of his heart, this memorable bastard is another great example of the characterisation that was a huge part of what made this game great. The story-lines were very nicely done too and engrossing as a child, I cannot for the life of me remember them well enough to truly critique them but generally the cut scenes and story progression was a quality of this game that made it very endearing. Especially rescuing the dragons and scuppering Gnasty Gnorcs violent plan for the dragon realms and thus restoring peace. That was lovely.

 

MoneyBags
Just look at him, the pompous sack of wealth and human waste!

 

 

  • Humour – The world of Spyro games always had more than a touch of humour, such as in the aforementioned character of Moneybags, however my most favourite example is the cowardly and cheeky soldiers from the level Peacekeepers Homeworld. I always loved charging headfirst at them and making them quiver and cower  in their tents before scorching it to reveal them. I also sniggered most profusely when they insultingly moon you in a half-baked taunt. They amongst many other examples add enjoyable and funny elements making the game so much more entertaining.

 

 

 

  • Interesting worlds and gameplay – The world of the dragon realm and all that lays beyond was simply mesmerising as a child, often brightly coloured and always varied these were a delight to explore and play through. Another element that was very varied in these games were the enemies, creatively imagined minions that fit into each world thematically and nicely. Also the gameplay was a mixed bag of goodies. Part platformer, part fire breathing head bopping combat, part flying levels all based around a central home-world through which you could access the many interesting areas, through the aid of portals. Check some screenshots from the original trilogy;

 

Spyro world 1

Spyro world 2Spyro world 4

Spyro world 5SPYRO UNDERWATEr

 

 

Some great variation in level design, always interesting to play through and lovely to explore. That’s without even showing the flying levels or bonus stages, or the true scope of the underwater levels (what a dragon is doing underwater I’ll never understand.)

All this and more (cliché alert) will be what you should expect if you’ve never played the game before and if you have and know what to expect already from that aspect. Then you will probably realise that the main deliverance we can expect from this remastering is a massive upgrade in graphics as well as some new creative flair to character and level design details. Just take a look at this difference, much more going on and highly polished too, the comparisons look absolutely stunning and mesmerising. On this merit alone I would buy the trilogy.

 

SPYRO GRAPHICS

 

 

From this ….

 

Spyro comparison.png 

 

To this …

 

spyro.jpg

 

 

A remarkable improvement, but why no new adventures for our scaly pal?

 

Fear Of The Hype Machine

Maybe if the hype surrounding the remastering holds true upon release, perhaps developers may see a potential new spark for an old flame with an original Spyro reboot? Perhaps a new trilogy or a singular game in the works. That’s what I’d really want to see despite being psyched for the updated old trilogy, I want something new.

However with any new take on an old anything, there are always going to be those fans who over-hype and those who dismiss the notion outright owing to the sanctity of their childhood being possibly ruined. Then there’s those like me in the healthy middle ground, that would realise both ends of the spectrum are  valid and that we must wait in nervous but optimistic  anticipation to judge on the results as the proof is always in the pudding. So why is a new game not being announced, when there are fans who would eagerly await one?

Well, with such potential negativity and room for failure surrounding reboots, owing to the effects of what I call the hype machine increasing the chances of a prospective new reboot being disastrously received, remastering is the easy answer. Perhaps that’s why developers and publishers alike opt for the safer gamble and are remastering rather than rebooting. It seems they are happy to take the easy route to guaranteed money bags and are all too often too afraid to take a leap and create an all new game.  I feel they need to have more faith in themselves and respect for fans, but that ultimately fear of the hype machine holds them back.
 

 

UNLIMITED HYPE.gif

 

Whatever happens after this new remastered trilogy, I hope they don’t drag-on announcing a new release (Har-har) that is, if they do plan for one at all.  I can’t wait to pick up a controller and catch up with my favourite purple scaly pal (sorry Barney I got no love for you) for a new adventure or just to relive the old ones. I can still be pleased with some old hat with new ribbons on it even if I hold it out and say ‘please, can I have some more?’

In short the milking of the nostalgia cash cow is a lot easier than hunting for the big prey of a new hit game. Rinsing and repeating with the old formula is nothing short of a lazy cop-out in my eyes, it’s just a safe bet if it doesn’t bring anything new to the table. Enjoyable though it may be.